Mark is a Senior Consultant who works in Future-Focused Education, particularly in the areas of Modern Learning Environments, Leadership and eLearning. He has a passion for breaking and making, electronics, robotics & programming. He set up ZombiebotHQ.com as a way for kids to learn how to build simple, light-following robots.
Making, creativity and critical thinking
The maker movement in schools aims to give kids the time, space and resources to become inventors. Prototyping tools have been too expensive for schools in the past, but now they are cheap enough for us to put them in the hands of kids and encourage them to solve problems they see in their world. This session will be very hands-on, exploring a range of tools like thermoplastics, robotics, programming, paper circuits and wearable electronics.
Tanya is the lead presenter on the Gather Workshops team, and she’s on a mission to increase the uptake of programming in New Zealand schools. With a professional background in web development, she is now applying her real-world experience to classroom learning and bridging the gap between schools and industry. Tanya travels the country introducing students and teachers alike to the fun and creativity possible with just a little knowledge of code.
Tanya frequently presents at schools, code camps and industry events about the role of coding and technology in education, and was recently named the 2014 Young IT Professional of the Year for her work inspiring young people to explore programming as a valuable life skill.
Explore beginner coding concepts by creating an animated piece of artwork and published as a web page. The piece will be generated using code, so will be different each time it is viewed.
Instagram Filters with Python
Explore intermediate coding concepts by programming an image filter you can apply to any photograph, like in the famous Instagram app. The filter will be coded using Python 3 and you’ll have the option to customise your filter and design a unique outcome. We will explore how loops and basic mathematics can be used to manipulate images.
This workshop is suitable for those with prior text-based programming experience. You must be familiar with variables and text-based code structure. Familiarity with loops and conditional statements will be helpful but not necessary.
Tara’s first experiences with computers began in her youth with a Commodore 64 computer where she happily spent many hours typing in code to create very simple computer games. Her interests in programming and robotics combine well with her educational experience as she explores how these support future-oriented learning and teaching. Tara is a Professional Learning Facilitator with CORE Education.
The Future Learning: Computer science and computational thinking
Understand more about computer science including robotics and coding and how these are used to teach problem-solving, creativity and critical thinking Discuss the impact of new technologies on traditional ways of learning, build a basic programme using free resources such as Scratch (no coding knowledge required), explore raspberry pi, tinker and programme robots, explore some virtual reality apps and develop an understanding of how to support your existing teaching and learning programme.
Tim is passionate about helping educators feel supported while engaging in new technologies that offer better education to students. His love of building stuff led him to start MindKits with the aim of building a community around maker culture through community events, cluster groups and meet-ups.
3D Printing as a tool for education
Taking 3D printing beyond phone cases and plastic trinkets we’ll explore 3d printing as a teaching tool by designing bottle rocket fins, 3d scanning your kids for stop motion animation, printing prosthetic hands for the 3rd world. You can even print your own dress, wallet and watch - we’ll show you how.
Robotics made easy
It can be daunting to think of using complex electronics as a learning tool. Come and learn how we tackled this perception and created an educational and super fun robot platform that’s built from the ground up to help teachers dive in without having to know a thing about it.
Stephen leads CORE's Instructional Design Team, and future focus is key to their manifesto. An early adopter of multimedia technologies since 1995, Stephen believes in picking up emerging trends and running with them. Practicing design thinking and pretotyping to build worked examples beats gazing into a crystal ball, he says. Stephen's enthusiasm drives him to keep the team at the forefront of learning innovation. Currently the team are investigating the integration of stereoscopic 3D in game-based learning scenarios.
Augment your classroom with NFC and audio
In a few years time Augmented Reality will be the new reality. Meantime, teachers can explore the possibilities through practical experiments using cheap and readily available technologies to: enhance a book, produce digital toy theatre, and design a branching scenario using near field communication (NFC) and audio. A fun, insightful session.
Kimberly Baars is a Design Technology & Robotics educator. Her innovative teaching methodologies and passion for Maker Education have been shared in multiple forums in New Zealand and Australia. She writes and advocates for a constructionist maker approach of learning-by-doing to encourage creative curiosity for learners.
Soft circuits and etextiles
Explore how soft circuits & etextiles can be created and incorporated into your classroom setting. Create and constructing two projects using innovative materials, explore new techniques and discuss challenges with like-minded tinkerers. Beginners will create something wearable with LEDs. The more advanced will look at how to incorporate sensors into your projects to make them interactive.
Explore how a Maker Ed approach might look in your class play with paper, combining it with electronics to bring concepts to life by animating and automating. I will be sharing insights into my journey so far to highlight the 3 stages of a Maker classroom and how it can be used to foster creative confidence across varied subject matter and year levels.
Dan has been involved in the NZ business scene helping foster creative opportunities for more than 10 years. His company developed Gamefroot, an online game creation tool used by people around the world to make and teach games and game development, and an open source HTML5 game engine called Kiwi.js. He is on the boards of the NZ Game Developers Association and the PIPI project, an initiative between industry and the tertiary sector where game studios and television production companies work with students to create export-ready entertainment products.
Level up the learning with Gamefroot
Level up your teaching with game design. Suitable for any skill level, we'll make a game that ties to the curriculum and provide you with a resource that you can take back to the classroom. Not only does game development foster computational thinking and problem -solving skills but it motivates young people to work harder, and learn more.
OMGTech! is the brainchild of Dr Michelle Dickinson (AKA Nanogirl) , Vaughan Rowsell (one of our most successful tech entrepreneurs), Rab Heath, and Zoe Timbrell. They understand that kids get technology. Kids love to explore and play and invent and innovate. It is just part of being a kid, being curious and not knowing any boundaries to imagination. They know we live in a world now where technology is everywhere, and it is poised to enable us to make all those crazy dreams of hover boards, spray on shoes, robots and wearable technology all come true, finally!
An introduction to Robotics, Coding, and 3D Printing
Learn how to introduce these future technologies into your learning environment in a fun and hands-on session. You will learn how to programme a robot, make a game using Scratch and use the 3D design platform TinkerCad. We‘ll share the lessons that we have developed for you to adapt to your own learning environment.
An introduction to Unmaking, Science & OMGTech! Rangers
In this fun and hands-on session you’ll unmake an electronics device and learn what’s inside the technology in our treasure hunt style lesson. You’ll learn fun ways to engage kids in science with a fun series of experiments and adapt our lessons for your own use.