Learning spaces/environments include…
The key thing that should determine design in each case is pedagogical intent.
Discuss also the significance of Second Life and what can occur there
This example is a more focused example of what is emerging specifically for education
• Design of physical and virtual learning spaces/environments must be informed by pedagogical intent.
• We should be planning for a seamlessness between physical and virtual learning spaces.
• A student-centred view of this process is essential for success.