Pīkau 4: What is Design and Developing Digital Outcomes

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Why this matters

Designing and developing digital outcomes (DDDO) is one of the five technological areas within the technology learning area. Being ready to design and develop digital outcomes in your classroom will ensure you are able to support your learners. Our learners need to become effective creators of digital content, not just enthusiastic consumers.

The new digital content can be incorporated in a range of cross-curricular contexts.

Links to existing knowledge

You might already know some of this…

Your existing knowledge is the starting point for this pīkau. You may have been using a range of digital tools for a while now in your classroom, so you are already helping with making the next generation of digital creators!

Use our DDDO Audit document below to identify the different digital tools that are already being used to create digital outcomes in your classroom.

DDDO Audit (PDF)

DDDO Audit Activity (Word)

What is DDDO?

What is designing and developing digital outcomes and why is it important?

Watch the video Introduction to designing and developing digital outcomes to find out what DDDO is and why it is important to your learners.

Download the video transcript.

DDDO in the curriculum

Where does designing and developing digital outcomes fit in the curriculum, and what are the learning progressions?

This presentation outlines how DDDO is positioned in the curriculum, what a progress outcome is and what the new curriculum content is. It can help you understand the relationship of this new content to existing school curricula and how to consider its positioning in your school. These PowerPoint slides can be used in a group/meeting setting.

Download: What Are the POs and How Do They Sit in the Technology Learning Area?

Download PowerPoint slides with notes: Teaching notes - What Are the POs?

The interactive diagram below summarises each of the progress outcomes. A more comprehensive explanation is available in the slideshow.

Activity - DDDO Progress outcomes

Examples of DDDO in the classroom

What does designing and developing digital outcomes really look like in the classroom?

To help you understand the possibilities of DDDO across the curriculum, take a look at some of the following short videos.

They include examples of DDDO projects at both primary and secondary levels, and in a variety of curriculum contexts.

You can also hear other teachers share what authentic contexts mean to them and advice about getting started with DDDO.

DDDO in the classroom – teachers share their DDDO projects

Design a bot

Lisa Byers shares her years 3-4 design a bot project which incorporates microelectronics and cardboard construction.

Download the transcript for this video.

Using picaxe in digital outcomes

Microelectronics can be used in many interesting projects. Andrew Wills shares how he has used the picaxe microcontroller in several years 7 and 8 projects.

Download the transcript for this video.

Across the curriculum

Cross-curricular projects with Years 9 and 10

How can DDDO be incorporated into areas across the curriculum? Julie McMahon shares a DDDO/mathematics project for Year 9 students.

Download the transcript for this video.

eTextiles with Year 9 students

Julie McMahon demonstrates some of the wearable computing projects that her year 9 students have been working on.

Download the transcript for this video.

Getting started in DDDO

Before getting started with DDDO take time to hear some advice from those who have been there before. Their wisdom and experience should help make your own DDDO journey a little easier!

Tips for teachers starting out in DDDO

Lisa Byers, years 3–4 teacher, gives tips for primary teachers wanting to start out in DDDO.

Download the transcript for this video.

Tips for teaching DDDO

How can learners get started in DDDO? Julie McMahon shares some ideas for teachers beginning to explore DDDO.

(no transcript)

Advice for starting out with physical programming and electronics

Andrew Wills gives advice for those wanting to try out physical programming and electronics.

Download the transcript for this video.

Digital product design for Year 10 students

Julie McMahon shares some of the projects that learners are completing in her year 10 Digital Product Design course, designed to support DDDO.

(no transcript)