iNVENTIONATOR is designed to awaken a wide range of ākonga talents through innovation and teamwork
iNVENTIONATOR is designed to awaken a wide range of ākonga talents through innovation and teamwork. At its heart, the programme aims to empower learners to solve real-life problems that matter to them. We want young people to PLAY. THINK. DESIGN.
This dynamic programme replicates elements of solution incubation, a process commonly used in industry to stimulate innovation. CORE has modified this approach for ākonga, with great success, using the context of The New Zealand Curriculum.
The final phase of the 4–6 week programme involves people from industry, reinforcing the real-world focus. It’s also an ideal professional learning experience for educators and provides the opportunity for whānau and those in the community to contribute to ākonga learning.
How does it work?
The programme takes 4–6 weeks and can be customised to suit. There are also virtual options available.
Educator induction through an immersive professional learning experience, to build competencies and capabilities in preparation for the next step.
Implementation of the programme over 2–4 weeks in your learning community. Using online resources, ākonga work in groups to complete challenges. During this time, ākonga and educators are selected to participate in the final phase.
A two-day collaborative event with programme mentors and judges from industry. This event approach, with a competitive team pitch element, is designed to accelerate outcomes. It can take place virtually if required.
Who is it for?
English medium learning communities. iNVENTIONATOR can be sized to suit a school community or Kāhui Ako with the potential to involve large numbers of ākonga, educators, whānau and beyond.
Thanks to a partnership with the Ministry of Education, the experience is currently FREE to Year 6–9 gifted learners who want to accelerate their creative and innovative talents.
What are the benefits of iNVENTIONATOR?
- Encourages future-fit skills such as: problem solving, innovation, teamwork, digital technology and fluency, design thinking and entrepreneurship.
- Focuses on problems that matter to students in their context – local or global – building healthier communities as a result.
- Participants work through six key resources leading up to an event, building confidence and capabilities before the event.
- Community-based model enables ākonga to reference their local environment and experience as part of the inquiry process.
- Whānau and local business people are involved as mentors and judges – playing both a learning and celebration role.