Learning spaces/environments

Learning spaces/environments include:

  • Physical environments
  • Online environments
  • School
  • Personal
  • Immersive environments

The key thing that should determine design in each case is pedagogical intent.

Recursive environments

Discuss also the significance of Second Life and what can occur there

This example is a more focused example of what is emerging specifically for education

Conclusions

  • Design of physical and virtual learning spaces/environments must be informed by pedagogical intent.
  • We should be planning for a seamlessness between physical and virtual learning spaces.
  • A student-centred view of this process is essential for success.