Learning spaces/environments include:
- Physical environments
- Online environments
- Immersive environments
The key thing that should determine design in each case is pedagogical intent.
Discuss also the significance of Second Life and what can occur there
This example is a more focused example of what is emerging specifically for education
- Design of physical and virtual learning spaces/environments must be informed by pedagogical intent.
- We should be planning for a seamlessness between physical and virtual learning spaces.
- A student-centred view of this process is essential for success.