Learning spaces/environments
Learning spaces/environments include:
- Physical environments
- Online environments
- School
- Personal
- Immersive environments
The key thing that should determine design in each case is pedagogical intent.
Recursive environments
Discuss also the significance of Second Life and what can occur there
This example is a more focused example of what is emerging specifically for education
Conclusions
- Design of physical and virtual learning spaces/environments must be informed by pedagogical intent.
- We should be planning for a seamlessness between physical and virtual learning spaces.
- A student-centred view of this process is essential for success.